Player Numbers Will Soar Past 3 Billion Towards 2024
Powered by just under 3.0 billion gamers, the global games market will generate $175.8 billion via consumer spending in 2021, representing a slight -1.1% year-on-year decline. This decline is caused by the PC and console market, which we forecast to decrease -2.8% year on year
Lsports and modernisation of sports betting industry
The past decade has been a very exciting one for the sports betting industry, and much of the modernisation that has taken place can be attributed to LSports. Take us through the journey of your very young, yet highly influential
Raketech strengthens its global sports portfolio and footprint in the fast-growing US market
Raketech, the iGaming performance marketing partner, today announced a sports focused acquisition, delivering growth on strategically important markets such as the US. With the acquisition of P&P Vegas Group Inc, Raketech significantly strengthens its sports footprint on the fast-growing US
Mobile Premier League Takes on New Markets
Last week, Mobile Premier League announced that they would be taking their flagship product from Asian markets into North America in the coming weeks. Mobile Premier League offers free-to-play and paid games on its platform and earns the majority of
Atlantic City joins the esports bandwagon with an initial investment of $200K
Atlantic City may well be famous as one of New Jersey’s most famous gambling resorts, but the eastern seaboard betting mecca may soon be the adopted home of esports in the United States, at least if the state of New
Who Owns North American Esports?
The big esports leagues have been modeled after their traditional sports counterparts like the NFL, NBA, and so on. As you can imagine, traditional sports teams participating in these major franchise leagues, or to be more accurate: their ownership groups, are looking at the opportunities esports might provide for them. A Quick Glance at the US and Esports Team Ownership Thirty-seven (88%)
Leading Tech Retailer PCByte Explores the eSports Phenomenon
n 2021, the global eSports market value skyrocketed by almost 50 per cent from the previous year. Now valued at over 1.08 billion U.S. dollars, with a global audience of 474 million, more people are keen to tune in and watch
ROCCAT’S SYN PRO AIR – THE AWARD-WINNING PC ACCESSORY BRAND’S NEW WIRELESS 3D AUDIO PC GAMING HEADSET – AVAILABLE NOW
June 21, 2021 – ROCCAT, Turtle Beach’s (Nasdaq: HEAR) Hamburg, Germany-based PC peripheral brand, has announced its all-new Syn Pro Air premium wireless PC gaming headset is now available at participating retailers in Finland and from www.roccat.com. The new addition
Gen.G Sets Sights On Expanding Global Operations With Key Promotions To C-level Team
Global esports organization Gen.G today announced several key additions to its C-level global team, reflecting the company's rapid emergence as a leader at the intersection of professional esports and education. The additions comprise promotions of Gen.G senior executives: Clarissa Avendano as Chief Financial Officer; Martin
TOP GAMING BRAND TURTLE BEACH ANNOUNCES ENTRY INTO GAME CONTROLLERS AND GAMING SIMULATION HARDWARE AT E3 2021
Leading Gaming Accessory Maker Enters Two New Market Segments with the Groundbreaking Recon Controller and VelocityOne Flight Simulation Control System June 15, 2021 – Leading gaming accessory maker Turtle Beach Corporation (Nasdaq: HEAR) has announced its entry into two large and rapidly